Abstract
This contribution presents a knee model implemented in Simscape and analyses its usability regarding biomechanical aspects. The model simulates the flexion of a human knee. It contains the three bones of the human knee, which are linked together by two revolute joints and one spring damper element representing the patellar tendon. This illustrates a simpli1cation of the human knee joint due to the restriction of degrees of freedom. Finally, this work discusses the advantages and disadvantages of using the multibody library in Simscape for biomechanical models.